Monday 18 May 2015

ba3 - progress

I decided not to make a low poly for the sink because normal mapping it looks weird. What I'm using is fine though, I took some degree of care with the topology even though I wasn't intended on being in the final model. It looks good with nice textures.

I'm making clean textures first so that I have a base an then I'm going to edit them all so they look very worn like in the abandoned appliance research.

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