Thursday 21 April 2016

YEAR 2 - BA2b - Behind the scenes

I did a lot of little things to the scene to make it feel as rich as it does that probably won't get noticed by a lot of people. This is what the landscape looks like from above. There are huge white blocks below the ground in particular areas to control the intensity of the sun at different times of day.




The arrangement of all the trees on the horizons took ages to get right and only look correct from the angle the player will see the game. This was all done through trial and error.

Another trick I put in the game is to have the sun do an 8 shape in the sky rather than a normal circle. Imagine the cross in the middle of the 8 is above the players head and the rest of the 8 curves around the earth. This allow the sun to light the house from all angles whilst it's in the sky but more importantly, it lets the player see the SUN RISE AND THE SUN SET on the same side of the screen.

https://youtu.be/PhM7xZJlPj8 - Watch this video. You can see that the sun spends a lot longer in the sky making the days longer. You can also see the sun rise and set on the same side of the screen.


The way I fixed the issue with the dolls jumping around too much when you try to move them is with an invisible wall that sits inside the house. This keeps the cast ray hit point at a fairly consistent distance from when you initially press down meaning there aren't as many sharp jumps in distance making for smoother doll movement.

No comments:

Post a Comment