The caves are designed to be the introductory area so I've kept the level designs as simple as possible without too many new environmental things to learn.
The caves has lots of blue and purple hues because I wanted them to feel cold and remote. They're dark but crystals and fireflies help to light up the space to make the caves an atmospheric first location.

The peaks are lonely and at one of the highest points of the planet. A drop from this height will surely kill you so you better be careful where you step because the ground is covered in ice up here. The peaks has a lot of endless pits and open design so I consider it an advanced area. The peaks is mostly white, blue, and black as it's mostly frozen over.

The environment will include lots of reds, pinks and black. Lot's of squishy sounds as the players walk along the ground and hidden traps in The Belly.
The infested ship will be mostly grey and green with patched of white parasites. It will include bits of machinery such as conveyor belts, and buttons that can open/close doors or switch the direction of conveyor belts. The infested ship is intended to be slightly less hostile than The Belly but just as interactive; an intermediate area with little or no endless pits.
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