Saturday 5 March 2016

YEAR 2 - BA2b - 1 Button Ruleset Clarification Classification

For the next 6 weeks myself, Connor, Tegen, Geena and Ben will be collaborating on a game with the theme '1 Button Game'. It's a rather vague mechanical theme rather than a contextual one so brainstorming was a little slow at first but it did give us the freedom to work on any pet projects we may have had in mind. Before the brainstorming session, myself and Connor discussed ways we might go about minimizing chaos (since last time we all worked together for the 4 day game jam the idea generation stage got fairly hectic). We concluded that meeting up in person this time would be beneficial, also I think we were more relaxed given the longer project length.
Before we met up I created a classification we could use to categorize our ideas and to outline the limits of our brief. This was to help organize our ideas and to more effectively analyze them.
The categories are:

(1) Strict - Literally 1 single button as the only input. Uses:

inputs - button press, button hold, button release

different contexts - eg. which part of the screen the character is at when the input is inputted.

Analogue input - how far down the button is pushed could determine of the character for example

(2) Mid - Allow non-button inputs too such as analogue sticks, mouse control and touch screen.

Possible custom controls like sliders, twists (like Bop-It)

Possibility for on rails shooter, point 'n' click, racing (where mouse_x = turn_rate) etc...

(3) Not-strict - Where the 'single button' refers to the 'action button' and other buttons can be used for other things.

(4) Other:
Subvert the theme - All button except for 1
physical buttons in the game that you can move around as a character
Single button with loads of different ways of interacting with it.

Continued in next post...

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