I decided to follow a similar structure to 'TowerFall: Ascention's menu system because of it's simplicity, and inclusion of variants/ Unlockables. I also like how it follows the theme of the game and it has a similar style to my own game.
I also changed my game to work entirely with keyboard and game pad (and removed mouse functionality) as the game itself uses exclusively these inputs.
The character select screen is still quite minimal at this point as I'm just focussed on making the menu screens functional and getting them all in the game before polishing.
I also changed my game to work entirely with keyboard and game pad (and removed mouse functionality) as the game itself uses exclusively these inputs.
The character select screen is still quite minimal at this point as I'm just focussed on making the menu screens functional and getting them all in the game before polishing.
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