Thursday 9 February 2017

YEAR 3 - BA3b - Character Select Room; Menues Research

The first major thing it seemed like I could do to a make the game feel more complete was to include a character select room. I researched a variety of other games in the same genre and all of them have a character select room almost immediately after the main menu but all of them were fairly minimal regarding their menus generally.

I decided to follow a similar structure to 'TowerFall: Ascention's menu system because of it's simplicity, and inclusion of variants/ Unlockables. I also like how it follows the theme of the game and it has a similar style to my own game.

I also changed my game to work entirely with keyboard and game pad (and removed mouse functionality) as the game itself uses exclusively these inputs.

The character select screen is still quite minimal at this point as I'm just focussed on making the menu screens functional and getting them all in the game before polishing.

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