I developed this version of the game in a couple of days and whilst, interesting I realized quite quickly that it was far too big of a jump to make from the previous design. I also learned that GameMaker: Studio doesn't handle overlaying SFX particularly well, so I'll have to keep that in mind whilst working on the regular version of the game. The experiment does allow the player to create tunes though and I quite like it because of that.

I'll include DUELETTE in the hand in. Press 'P' twice on the main menu to see the 2 versions of the game.
I'd like to include some variation of this as a specific stage in the game maybe or as a boss in the single player version of the game because with all the extra stuff the regular game contains on top of this, it could be quite enjoyable.
I'm aware from testing that players think of the sword as a weapon that they can attack with, which isn't what it's for. I've developed another character that might explain how the character can hover, shoot and reflect and it's a cave/dragon creature that looks a bit like a bat.
These are the original concepts. The skinny legs on number 2/4 I liked because they look easy to animate. I also like the two colors on 2/4.
This image shows what unlock-able colors and cosmetic items might look like on the character. It seems to fit the theme and mood of the game and I like how the different colors feel like they're from different areas in the world and the cosmetic items could be things they;ve picked up on hteir travels. It helps to add a feeling of depth to the game world.

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