Just quickly, here are some kitchen layouts I designed.
I need to consider that I do need to model all of these things so I should be picky with how much I decide to put in the scene.
The top one is pretty good. I don't know if there is too much to model or not really. I think having the variety of cupboards and drawers is realistic. The large surface is realistic too.
The second one probably has too little storage but it's a nice layout. It's more of a one wall kitchen design.
I like the lowest one but there is a lot going on. Also, stupidly I put drawers in the high up storage units.
The island is quite good but it does limit movement around the kitchen to some degree.
Hi, my name is Louis Protano. I'm a game developer. I'm also a student at Norwich University of the Arts. This blog documents my work as I progress through my time studying Games Art and Design.
Labels
- ba2 Iteration. (17)
- ba2 Life Drawing (4)
- ba2 Research (10)
- ba3 (17)
- BA3a (17)
- BA3b (22)
- DollHouse (13)
- NeonParasite (45)
- project 01 - The Tinderbox (15)
- Project 02 - CS (6)
- Project 02 - Gargoyles (29)
- SpaceNinja (10)
- Specialism (13)
- Task 1 (4)
- Task 2 (1)
- Task 3 (1)
- Task 4 (1)
- Y2Ba2a (34)
- Y2Ba2b (15)
- Y3 (39)
- YEAR 2 (49)
- YEAR 3 (39)
No comments:
Post a Comment