Hi, my name is Louis Protano. I'm a game developer. I'm also a student at Norwich University of the Arts. This blog documents my work as I progress through my time studying Games Art and Design.
Labels
- ba2 Iteration. (17)
- ba2 Life Drawing (4)
- ba2 Research (10)
- ba3 (17)
- BA3a (17)
- BA3b (22)
- DollHouse (13)
- NeonParasite (45)
- project 01 - The Tinderbox (15)
- Project 02 - CS (6)
- Project 02 - Gargoyles (29)
- SpaceNinja (10)
- Specialism (13)
- Task 1 (4)
- Task 2 (1)
- Task 3 (1)
- Task 4 (1)
- Y2Ba2a (34)
- Y2Ba2b (15)
- Y3 (39)
- YEAR 2 (49)
- YEAR 3 (39)
Wednesday, 20 May 2015
ba3 - Asset Sheet
Colour, specular and normal maps are applied to everything and I'm very proud of the result.
I've also applied ambient occlusion to everything in the scene.
That's
8 x colour maps
8 x specular maps
7 x normal maps (I didn't normal map the frame)
8 x ambient occlusion
I'm shattered.
Labels:
ba3
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment