Monday 24 April 2017

YEAR 3 - BA3b - GameJuice and Visuals

To help make the game feel a bit more alive in time for Norwich Game Festival I've starting adding little juicy effects to the game. There are a million talks on this by Jan Willem Nijman, Meshoff, Sos Sosowsky etc... but the main things thay all say you can do to make your game feel nicer are:
- Screenshake
- Destructible Props
- Permanence


Lighting is turned off in this gif to make it easier to see the effects I've added.

I've added SCREENSHAKE whenever a character dies or a bullet explodes. I've also made tiny rocks fly out of walls and drop down from ceilings when a bullet hits a wall (DESTRUCTIBLE PROPS). Rocks also come out of the ground when a character lands. When a character dies they explode and goo flies onto the walls. To add a little more juice I also made it so the player kicks back when firing a bullet. Not only does this make the bullet feel really powerful, it also adds another element of skill into the game.

The rocks and goo stick for the entirety of the round (PERMANENCE).

The game feels a lot better with all of these things in. I've also included the ability to turn them off as they do reduce framerate and at a competitive level they could distract players from performing well.

I also think screenshake improves marketability of the game because it stands out from all the other gifs on twitter when it's shaking around and you can sort of 'hear' the explosion even with no sound.

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