Using assets from the Metroidvania version of the game, I mocked up a world select in the same theme. The same way Nidhogg has a real world from which you chose the map. I think it helps to establish the game world as a fleshed out place by giving the player information about where different areas are relative to one another.
I changed the scoring so as to switch the level randomly after each round. I'm considering 2 kills on either player to count as a round.
I also included an 'All Switch button' which basically switches the array of maps it's using to randomly chose from. Either it'll pick from all the maps in the game. Or it'll just chose maps from the current 'area' in the game. This is significant because different areas are designed with different gimmicks/ special block types/ map difficulties and layouts in mind so this setting allows players to modulate that difficulty to some degree.
Within each world is a selection of specific maps in that particular worlds theme. I mocked up a few more from each theme for the purposes of testing out the new level switcher and to give testers a bit more variety too. I haven't gone all out on the visual flair for these new 'alternate' maps though because they're basically just mockups.
I also changed the colors of each player so as to more easily distinguish one from the other as in testing I found people did sometimes mistake their opponents character for their own. This gives the characters a bit more of a unique identity too which, despite minimal helps the players relate more closely to their favorite one, a bit like how professional SSBM players have specific character colors that they always use. Taking this concept further should hopefully increase players enjoyment of the game as well as the competitive scene around it.
I could even go so far as to include some kind of customization option, like headpieces or hats. Duck game is improved because of its inclusion of this. These would function as unlockables too; acting as a motivator to keep playing etc. Having certain ones as secret unlocks for very specific actions might be beneficial too as these kind of secrets help spread the word online about how to get specific items, which should help improve the community for the game.
Hi, my name is Louis Protano. I'm a game developer. I'm also a student at Norwich University of the Arts. This blog documents my work as I progress through my time studying Games Art and Design.
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Sunday, 27 November 2016
YEAR 3 - BA3a - SpaceNinja - Scoring, Menus and Customisation
Labels:
BA3a,
NeonParasite,
SpaceNinja,
Y3,
YEAR 3
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