Since I can develop games very quickly in GameMaker:Studio I decided to prototype my game in 2D before bringing it to Unreal Engine 4.
I changed the giant worm to zombies for convenience mostly. Also, It's more satisfying killing lots of small enemies.
The zombies act as a time pressure to keep moving. As well as a motivation to keep looking for ammo (infinite ammo in this version).
Vision s limited to create a spooky atmosphere and to encourage exploration.
Gold will be linked to score and can be used to purchase upgrades from an in game shop.
You can see how the ranged character relies on the melee character to keep moving forwards, and how the melee character relies on the ranged character to keep them safe (The melee attack is risky because of it's very short range)
The camera stays in the middle of the characters in order to try and frame all the action.
The 'world' still isn't very fleshed out. I hope to add more variety to the cave and have multiple floors with different environments.
If you'd like to play the prototype you can download it with THIS LINK (windows only)
Hi, my name is Louis Protano. I'm a game developer. I'm also a student at Norwich University of the Arts. This blog documents my work as I progress through my time studying Games Art and Design.
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