A few changes had to be made when changing the game to 3D.
Firstly, I wanted the game to be in the first person because I felt like it would enhance the atmosphere and I wanted to take advantage of the engines capabilities.
Therefor, the game now just has the one character, who can both mine and shoot.
What we have now is a survival horror, rather than a juicy action game.
From horror games I've played in the past, Resident Evil, Limbo, PT, Amnesia:The Dark Decent etc, the scariest points are when you feel the most vulnerable.
therefor, I am going to keep ammo VERY rare. Shooting should be a last resort.
I want hiding and exploring to be the main themes of this game.
Hi, my name is Louis Protano. I'm a game developer. I'm also a student at Norwich University of the Arts. This blog documents my work as I progress through my time studying Games Art and Design.
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