Saturday, 10 October 2015

YEAR 2 - Ba2a - 3D Prototype

A few changes had to be made when changing the game to 3D.

Firstly,  I wanted the game to be in the first person because I felt like it would enhance the atmosphere and I wanted to take advantage of the engines capabilities.

Therefor, the game now just has the one character, who can both mine and shoot.

What we have now is a survival horror, rather than a juicy action game.

From horror games I've played in the past, Resident Evil, Limbo, PT, Amnesia:The Dark Decent etc, the scariest points are when you feel the most vulnerable.

therefor, I am going to keep ammo VERY rare. Shooting should be a last resort.

I want hiding and exploring to be the main themes of this game. 

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