In order to get some ideas down quickly I gave myself a time limit to come up with some game ideas based off of random strings of words that came to my head.
Book Skipper
An educational game where you have a short amount of time to skim read a book or page so that you can accurately answer enough questions about the book/page.
Target Market, people that want to learn how to read more quickly and how to pick out the key points in a wall of text.
Target platform, IOS, Kindle, Android. People already read books on these platforms so there are already people with these devices that might want to play your game.
Antique Fire-hydrant
A first person 'find the object' game set inside a burning antique shop. Try and find the fire hydrant to put out the fire before the fire destroys everything in the shop. The more antiques you save, the more money you have left to upgrade the store.
Target Market, Youtubers. People that like dumb quick games that cause panic.
Target Platform, Steam/PC
Angelic Forensic Team
As a team of angels you must figure out how a person died by analyzing the evidence surrounding their death so that they can go to heaven, else, they will remain in limbo. A twist on the detective genre with perhaps a time-limit?
Target Market, Ages 14+, people that have enough time to sink into this kind of game
Target Platform, PC
Out of these 3 I think 'Antique Fire-Hydrant' is the only one suitable for this project but to be totally honest, the best game ideas I come up with are all ones that I just think of whilst in the shower or whilst enjoying other media.
Often, the best ideas come from when I ask, "What about this game in this new context?", "What if the game were to solely focus on this one specific mechanic?", "What about this variation on an already existing game?".
So I had an idea for a game which is a combination of:
A - 'Keep Digging/Climbing/Running' games (Avalanche, Probability 0, Canibalt)
+ "Why are they always about moving in one particular direction?"
B - 'Twin Stick Shooter' (Minigore, Boxhead)
I'm going to prototype this idea quickly in GameMaker: Studio and if it's good I'll bring it into UE4.
Hi, my name is Louis Protano. I'm a game developer. I'm also a student at Norwich University of the Arts. This blog documents my work as I progress through my time studying Games Art and Design.
Labels
- ba2 Iteration. (17)
- ba2 Life Drawing (4)
- ba2 Research (10)
- ba3 (17)
- BA3a (17)
- BA3b (22)
- DollHouse (13)
- NeonParasite (45)
- project 01 - The Tinderbox (15)
- Project 02 - CS (6)
- Project 02 - Gargoyles (29)
- SpaceNinja (10)
- Specialism (13)
- Task 1 (4)
- Task 2 (1)
- Task 3 (1)
- Task 4 (1)
- Y2Ba2a (34)
- Y2Ba2b (15)
- Y3 (39)
- YEAR 2 (49)
- YEAR 3 (39)
No comments:
Post a Comment