The first model I made was this traffic cone
I was mostly just experimenting with modeling practices at this point. The 'cone' and 'base' are separate objects.
This window is all modeled on a single plane. I didn't understand UV mapping at this point so I was just very careful with texturing. Then again, the mesh is quite flat anyways.
I think it looks quite nice. It's not weathered in the slightest but I think the clean look looks good regardless.
In terms of modeling, I think I used almost exclusively extrusions on this piece.
This door was pretty fun to make. I don't know if modeling each brick separately was a good move or not. It took a while but the mesh is in good shape. I figured that The door hinge things could just be normal mapped so I didn't model them.
I used soft select along the center faces to curve the door like shown in the image.
For this model I created a high res version first and, using knowledge from a video I found on YouTube I baked the normal maps onto the low res one.
I'm quite proud of it. Normal maps are surprisingly effective and they make mapping UV's so much faster.
I've applied a specular map and dramatic lighting to this model. It really improves the look. I created this modularly too; the pillars are duplicates.
In hindsight I should've UV mapped one BEFORE duplicating but never mind, it's knowledge gained for next time.
Hi, my name is Louis Protano. I'm a game developer. I'm also a student at Norwich University of the Arts. This blog documents my work as I progress through my time studying Games Art and Design.
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- project 01 - The Tinderbox (15)
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