Even though though they just represent part of the full game I'll still be talking about them as if they were their own game since they can be played as such.
This gif is another variation and shows the bullet bounce mechanic in action alongside the reflection mechanic.
As you can see, it is the same as the previous version except the enemy has the ability to reflect bullets back at the player (but not increase the rank of the bullet).
Only red bullets cause the enemy to take damage.
This second version of the enemy is more difficult that the first because it often put the player in a position where they have to figure out how to react to 2 (and sometimes 3 if the player hit a non-target) oncoming bullets at once rather than just the one.
I also think it's more fun because it requires more thinking on the players part.
The biggest problem with these 2 versions of the game is the downtime when waiting for a bullet to spawn at the right height for a target. I'd like to address this issue in my next variation.
Download the 1st version (without bullet bounce) HERE
And the 2nd version (with bullet bounce) HERE
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